Straight Ahead by ~camilkuo The suggester says:The first thing you might notice in Straight Ahead is how clumsy the path looks like, which is makes it more interesting, as how the ships will maneuver! The use of vertical grid lines adds a roughness to the whole view and makes it alive, as if the viewer is in another ship, trying to out compete the others! Be careful of falling debris! (
Suggested by phoenixleo and Featured by
Sorry I've been spamming my favorite button all over your page. I admire your work here. Your extensive use of angles, three dimensional shapes, shading, lighting and lines of interest make my drawings want to cry. So all of my love to you and your work.
Just in this moment I am listening to the track "Dialect" by Future Engineers ( [link] ) - and maaan, your picture fits PERFECT to the sound! ..and the sound to the picture. Awesome! very nice work btw
Ya know, I could say there is a loss of perspective or complain about the flanks of blue, but the lighting makes up for it all. The texture hints at details that aren't there also, so props on the faux. Plus, I bet you did this in 1 or 2 hours and this would have taken me far too long!
What the hell dude.. I usually can tell from a picture how it was built, but you're leaving me clueless on this one... must have been time consuming like sh- you know what now this is real concept art!
Wow, reminds me a lot of great escape scenes in movies, and 3D tunnel sequences in various video games over the years like Thunder Blade, LifeForce, Super Return of the Jedi, and many others. Very nicely done, and thank you for bringing back the memories, even though it likely wasn't your intent with this piece.